OOPS, I GOT SICK.

BLEH! I have a cold right now. It's nothing too bad... my body feels fine, but my head is in a world of snot and sleepiness. Such is life, though. Hopefully, I'll be feeling better before the JLPT... OH YEAH....

THE JLPT N5

The JLPT is THIS Sunday!!! I'm nervous!!!
BUT!
I did take two full practice exams and passed them both! One of them I got a 60% on EVEN THOUGH I got a whole SECTION incorrect, because I didn't read the instructions, lmao.

You can see where I didn't read the instructions for a whole portion of the Grammar & Reading section, oops.

My biggest concern is that I just started night shift again last night and the JLPT takes place riiiiiight during the middle of my night aaaa. Oh well! If I can pass it with a cold, I can pass it when I'm sleepy.

NEGREV BRAND NEW DIALOGUE SYSTEM

I completely gutted the dialogue system (as discussed last week) and rewrote it from the ground up and now it's MUCH EASIER to deal with. I put the finishing touches on it last week and it feels nice and robust now! Also LOOK AT THIS CHOICE BOX:

wow, elegant

One thing I didn't like about the old version was that you couldn't see the question and choices at the same time. This will definitely help airheads like me who forget what they just read when a choice pops up.

Wow, technology.

DUNGEON CRAWLING!

I can't tell you what the context of this is... because it's secret... but check this out:

...but does it run DOOM?

I love that Mai drew the Scaltra as such that the froggy eyes do the Doom-style looking around instead of her own eyes, lmao.

This took me ALL DAY to code up, but I'm really quite pleased with out it came out! Obviously, the textures are real basic rn, but I'll work on making it look good later.

WHAT'S NEXT

Well, honestly, it's probably back to drawing... I'm still thinking powering through the tile graphics while I'm on night shift is the best usage of time. Can't make cutscenes, or enemies, or mini games for areas that don't even exist, right? Unfortunately, the areas I'm gonna have to start making soon have like... trees and plants in them and I'm really only good at drawing the constructed environment, oops! :3c

Also look at this tiny lil office. How... fun?!

GIT COMMITS:

And now for all you detail oriented people, here are the specifics:

Completed upgrade of Dialogue System, fixed PS controller prompts mixing up Square and Triangle, added proper Y-sorting so some of the FT_Building areas that didn't have it before, fixed accidental rain in showcase room, added a "ChoiceBox" object for when making a choice, attack animations now hold sp and hp damages, added some catches for SP to be displayed when healing or damaging with SP instead of HP but it isn't very robust... will need to be changed eventually, added "NPC_MALE+ and "NPC_FEMALE" VoiceTypes, added missing colon to "RES" in the status screen, AttackItem's now have an associated SFX (this was crashing the game at the demo)

Created a blueprint for first person dungeon crawling, fixed some graphical bugs in the FIT building (table corners missing), made the camera lock control node its own scene, moved Gisele's office to the bathroom area, created the inside of Gisele's office, created a "player_freeze()" method that both disables input AND sets velocity to zero, instead of having to do both each time, added some graphics

GOODBYE

GOODBYE! See you next week!!! I'll probably make my post on Monday again, since I have the JLPT on Sunday. Wish me luck! See y'all next week! POW POW!