RING RING
WHO'S THAT?
IT'S TWENTY-TWENTY-SIX, BABY
Welcome to the New-fricken-Year! It's upon us! I hope you're all doing well!
Edit: oh my god I put "2006" in the picture above instead of 2016 I'm so stupid lmfao
DOUBLE EDIT: OH MY GOD ITS 2026 NOT 2016 AAAAAAAAA
MAGFEST NEXT WEEK!

THAT'S RIGHT!
I'll be at MAGfest from Wednesday to Sunday, so if you're there, feel free to come say hello to me! You can ping me on my Bluesky or my Discord if you're around and wanna see if I'm free!
I'll also be working it so.... please forgive me if I have to run and take care of an emergency after a few minutes!
GAMES
I beat Ys II and man, what a game. Loved it. I wrote a very tiny backloggd review of it HERE.
After that... I booted up Claire a la Mode, which I've been meaning to start for a while now! I'm kind of a fanboy of the developer, Colorgrave, so I'm predisposed to like it. It continues the story of Curse Crackers, my favorite game of all time ever, but feels really different! I like that all the bosses are their own little mini-game. Very fun.
I've also been playing Miku Logic Paint S+ on my Switch in bed before I go to sleep. I like that u can dress Miku up like a fish while you solve puzzles.

That's fashion.
I also started Metaphor: Refantazio and I'm really enjoying it too. I can tell it's gonna be QUITE the undertaking.... 1 zillion hours to beat. I'm solidly in the "if a game is more than 10 hours long, it's TOO DAMN LONG" camp, but... I'll make an exception for this.

Also I bought these. I dunno when I'll get to them, though.
RANDOM STUFF
Have you heard the new Amala song? It's really good. It's definitely what Beethoven had in mind for the 9th Symphonie.
https://youtu.be/Dz5rALpx06M
I got some cool books:

The History of the Japanese Language book is fantastic. Super interesting.
I got some cool swag:

My queen.
NEGATIVE REVERIE
Got some good work done this week. I finally took a look deep inside my soul and decided I should probably let people use the bottom face button for "confirm" instead of the rightmost one like I'm used to (I grew up a Nintendo and PlayStation guy, so A and O will always be confirm to me).

I debated calling the confirm styles "modern" and "CORRECT", but ended up going with "classic"....
ALSO, the thing I'm most proud of.... I cooked up some gnarly lookin' tentacles out of some GPUParticle emitters.

They WIGGLIN'!
...also... a super secret Patreon only face portrait....

WHO IS THIS???
Anyway, here's the DUMP:
Added some new dialogue, adjusted positioning on the follower characters so they don't get stuck on ladders and more accurately follow the player's Y value, added "BulkyHatch" scene, added TunnelBreakAwayBridge, PipingBottom and PipingWall locations, battle characters now dim and have their icons shatter when KO'd, added the game over screen, added the ability to go over and under bridges, added more flags to flag resource, added art for flatHatch, brightened puddle color in "garage" tileset (technically the tunnels tileset)
Added to underground tunnels tilemap, slightly changed color of attack animation placeholder, added TENTACLES, the top shader now has bayesian dithering, added flat_hatch and upgraded bulky_hatch, added tunnels lounge, edited all tunnel areas, added a global black background scene, changed vuota, scaltra and gisele sprites to be black and white instead of green tinted, changed some player variables to not be "onready", player now spawns according to where they are placed in the godot editing window, fixed assault cutscene dialogue,
Fixed some dialogue and deleted a bunch of legacy code.
OK! That's it!
I'll probably get less work done next week on account of MAGfest, but I'll try to get some done before I leave for it. Have a good week and I'll see you.... probably not next Sunday but a day or two afterwards, since I'll be there til Monday, haha. BYE BYE BYE!